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(+2)

Hey, thanks for the simple but fun system! I did a session of it on twitch and now I have a story I'm attached  to  xD  I used the Book of Shadows vol. 2  tarot deck and a couple of dice to randomize some outcomes because I'm a dice goblin and love contested rolls xD To be honest, the freedom to roll or not wherever I wish feels quite refreshing. I could fully fall into my imagination or let the dice decide for me. Honestly I might play this game again on stream one  day. The tarot cards really lend to making  a nice story :D Thanks again Tamsin!!

My first run : Amarosa and the Rookie Duo in the Dungeon of Swamp xD

(1 edit) (+3)

This short game provides for such great world building and character development. The prompts and mechanics are direct enough to provide clear direction and also open enough for much creative expression. 

I ended up playing for a few hours because I wanted to really take my time contemplating what was being built and the story being created. It ended up turning into a beautiful story about recovering from self doubt, friendship/community, and healing from our inner demons. 

I also ended up rolling to randomize some aspect, but this is by no way needed to enhance the game. The tarot system allowed for inspiration for beautiful narration. 

If you are unsure about getting this game, please get it. It is wonderful.

(+3)

This game is so fun! I was really surprised at how quickly the Healer started to develop relationships with some of the party members, purely based on the tarot cards. Like the other commenter, I home-brewed it a bit to use dice to randomize the choices a bit, but I added using a d8 to decide the type of dungeon, and a d20 to decide if the party continued or left the dungeon (although the d20 could easily be replaced by any other die, or even just a coin flip).

I had no idea "journaling" rpgs were even a thing before I tried this game, and I'm SO glad I found it! I'm totally obsessed now. Especially since my collection of blank journals now has a use!

(+6)

Thought I'd leave a comment, so others would know how awesome this one-page game is! The tarot mechanic is so lovely, and has the benefit of being both simple and flexible. I really enjoy being inspired by whichever deck I'm using when writing my healer's adventures. It's also nice that you have the option of ditching your party and either re-rolling or retiring altogether. I did use a d6 to randomize several things (e.g. the kind of party I'd join) but didn't feel I needed to do that to enhance the game.